Projects
FEATURED WORK
Highlights from recent industry roles, focusing on architectural flow, technical performance, and cinematic environmental storytelling.
Last Resort
Lead Level Designer
Orchestrating vertical urban combat flow and large-scale environmental puzzles within tight technical budgets.
02+
Additional unannounced AAA projects currently under strict NDA. Extensive experience in modern proprietary and world-class engine environments.
Parallel
Senior Level designer | World Builder | Track designer
Systemic architectural and track design and non-linear traversal logic focusing on emergent player choice.
aaa EXPERIENCE
UNANNOUNCED AAA RACING GAME [ PROJECT B ]
sOLO Level Designer
2024 – 2026
Spearheading world-building and player traversal systems for a high-priority concept prototype. Orchestrating flow that bridges narrative beats with technical gameplay mechanics.
UNANNOUNCED AAA RACING GAME [ PROJECT A ]
sOLO Level Designer
2022 – 2024
Focused on environmental storytelling for an unannounced project. Developed greybox levels and balanced technical constraints with unique and immersive layouts.